Roadhog's hook: we hate, and we love it. It's the best feeling in the world when you hear "It's high noon..." and hook that McCree right before he can take out your whole team, blowing him away with a single shotgun blast to the face. Alternatively, it's infuriating going toe-to-toe with Roadhod because of that damn hook. Often times it seems like you're out of his line of sight, partially hidden by a wall, when suddenly you're stunned, hooked, and then dead. As fun as it is to use, the hook does seem a little over-powered, and apparently the community has been complaining about it.
Overwatch principal designer Geoff Goodman has posted a new update on the official Overwatch forums in a thread about proposed changes to Roadhog. According to Goodman, Roadhog's hook is about to get a bit of a nerf. Roadhog's victims now have to be - and remain - in his direct line of sight for the hook to remain active, and now victims will be pulled directly in front of his position. Here's Goodman's full explanation from the post linked above:
"Firstly, the hook victim will now move in to the position directly in front of Roadhog, rather than just a straight line towards him. There is a cap on how far 'to the side' you can be pulled, so you can't just hook someone, spin 180, and dump someone off a cliff. This part (along with some other bug fixes) should generally make the hook feel more consistent as to where the victims get pulled.
Secondly, the line-of-sight check to see if a hook should connect or not is now checked from Roadhog's position, instead of the hook's position. This basically means the hook can't connect to targets that Roadhog himself can't see.
Lastly, there is a new persistent line-of-sight check back to Roadhog once the hook has landed. If this check fails, the hook breaks off and returns to Roadhog. This means if you get hooked and move out of LOS quickly (either you dashed, were falling, were pushed, etc), the hook will now break early and not pull the target."
Goodman notes that these changes will make Roadhog weaker, but Blizzard will be actively assessing players' performances with him as these changes roll out to the PTR. PC players can expect these changes to go into effect soon; probably this week.