We recently reported that Overwatch developers are nerfing Roadhog's hook. I was okay with that, most of us are, Roaghog's hook was a little too easy to toss out effectively and was leading to too many guaranteed kills. D.Va, on the other hand, had just been buffed to a state that made her a viable option in pretty much any situation, in all levels of play. That's why we're utterly confused by Blizzard's decision to nerf her.
The following changes are being made to D.Va:
- Health increased from 200 to 400
- Armor decreased from 400 to 200
- Fusion Cannons Bullet damage decreased from 3 to 2
- Number of bullets per shot has been increased from 8 to 11
So, armor has been cut in half? What the heck? This is Blizzard's official take on the matter: "D.Va’s armor often made her feel like she had no weaknesses, even against heroes that are often effective against bigger targets (like Reaper). The changes to her Fusion Cannons will result in a small overall decrease in damage, but they should feel more consistent now."
Wrong. All of this is wrong. D.Va's armor didn't make her invulnerable, it just made her a tank. That's exactly what she's there for. D.Va is the one you can count on to jump into the fray and shoo that Reaper away when he's chasing your Mercy or Ana. D.Va is supposed to be able to absorb a lot of damage. She has to be close to her enemies to do any good at all. Lord knows she isn't dishing out damage from any considerable distance whatsoever. That armor, which has now been cut in half, is the one thing that made D.Va a viable choice for competitive play.
I'm not the only one pissed off about the nerf. The Overwatch community has been expressing its disappointment and confusion ever since the changes were announced. We can only hope that time and testing prove to Blizzard that these changes render D.Va a much less appealing choice for players. Hopefully we'll see some of these changes reverted in the near future.