Xbox One owners are still recovering from the news that Microsoft has cancelled the ambitious action/adventure game Scalebound, noting difficulties in development over at Platinum Games. However, the team has managed to speak up over the past couple of days, explaining its side of things when it comes to development ceasing on the project.
Microsoft previously noted that the game’s cancellation was due to Platinum not being able to meet its timetable, despite the fact that the work was very strenuous. Platinum CEO Kenichi Sato recently explained to fans his disappointment revolving around the cancellation of the game.
“We’re sorry to say that on January 9, 2017, Microsoft Studios announced the cancellation of Scalebound,” he said. “We are very disappointed things ended up this way, especially since we know many of our fans were looking forward to this game as much as we were.
“Going forward, we will strive to continue delivering high-quality games to you, starting with NieR: Automata in March, and including products like Granblue Fantasy Project Re:Link and Lost Order in the future.
“We will keep working hard to meet your expectations and we look forward to your continued support!”
So it sounds like Platinum has a lot to work on, so that’s good news, at least.
Also sounding off on the matter is Scalebound director Hideki Kamiya, who worked with Platinum before on the Bayonetta games. Speaking on Twitter, Kamiya explained, “ As you may have already heard, Scalebound has unfortunately been cancelled. I’m very sorry to everyone who was looking forward to the game. Sorry to bring you such bad news at the start of the year. All I can do for you is to promise to keep delivering fun games. I’ll work extra hard to never have to let you down like this again, so I hope you will keep watching over us in the future too.”
He concluded by addressing Microsoft’s claims that the team had to take time off in order to catch up on the project. “And…I took time off for my mental health? No way.”
We may never know what really happened to the Scalebound project, but, alas, we’re sad to see it go.