Here’s Why Marvel vs. Capcom Infinite Reverted Back To a Two-Versus-Two Format

by Robert Workman


After it was announced at PlayStation Experience last year, Capcom’s Marvel vs. Capcom Infinite has generated a whole lot of hype, bringing back a number of familiar fighters – as well as some new faces – to a great new two-versus-two format. But why did Capcom feel like switching things up when the three-versus-three format of Ultimate Marvel vs. Capcom 3 seemed to work just fine?

Speaking with Segment Next, Infinite co-producer Peter Rosas explained that the decision was made as sort of a means to trim the excess a little bit, so that a much tighter fighting game remained.

“Players had to make roughly six decisions before they could fight,” he noted. “The people were looking for two characters, which corresponded to their preference. But the third fighter was chosen solely because of his function – perhaps he had a particularly strong anti-air move or something like that.”

It’s a change that fans of the earlier Marvel vs. Capcom game should be happy with, and with the reintroduction of Infinity Gems – as well as new cast members like Captain Marvel – there’s no doubt the game will have plenty of tricks up its sleeve.

We’ll see more revealed from Marvel vs. Capcom Infinite revealed over the next few months, before the game arrives this fall for Xbox One, PlayStation 4 and PC. Be sure to check out the trailer below!

By Robert Workman

Robert Workman has spent years working in the video game industry, for sites like Shacknews, AOL GameDaily and Marooners Rock. He's also very skilled in contributing to podcasts and video broadcasts, and can pretty much out-game you under the table. Oh, and just go ahead and ask him about glorious craft beers. Go on, ask him.