Final Fantasy XV Managed To Recoup Its Development Costs In Record Time

by Robert Workman


There’s no question that Final Fantasy XV took a ton of money (and time) to create. We’re talking the multi-millions, folks – perhaps the most expensive game in the company’s history (and that’s including the forthcoming Kingdom Hearts III even). But don’t worry, as it’s a gamble that certainly paid off for the team.

Speaking with DualShockers, game director Hajime Tabata confirmed that the game managed to recoup all of its development costs in the first 24 hours of the game’s release, when it came out on November 29th. At that time, it managed to ship out five million copies on its first day, and by January, it reached six million in no time flat.

Although the company hasn’t detailed how many companies were actually sold to consumers, the fact that it could make up development costs that quickly is really impressive, especially considering how expensive it was to make.

Before the game’s release, Tabata noted that the game needed to sell ten million copies to be considered a “success,” though that was later noted to be more of a personal goal, instead of the number that needed to be reached to break even.

Though we don’t know the exact cost of what Final Fantasy XV took to be made – Square Enix didn’t disclose a final number – the publisher has gone all out to promote the game, first with a mid-year online celebration to announce the title, its many promotions, and its cast, and then with promotions on TV and online to help push it for its release. It’s continued to be a best-seller since its arrival, though, and the addition of content like the Moogle Chocobo Festival – and other DLC on the way – have brought players back for more.

We’re not sure just where Final Fantasy XV will end up on the best-seller list, but it’s guaranteed to find some sort of entry there, that’s for sure. And the team isn’t done just yet.

Final Fantasy XV is available now for Xbox One and PlayStation 4.

By Robert Workman

Robert Workman has spent years working in the video game industry, for sites like Shacknews, AOL GameDaily and Marooners Rock. He's also very skilled in contributing to podcasts and video broadcasts, and can pretty much out-game you under the table. Oh, and just go ahead and ask him about glorious craft beers. Go on, ask him.