BioWare games usually have pretty great core campaigns, but sometimes the extra stuff, the sidequests, leave something to be desired. All too often they’re just a lot of busy work, with little variation or deeper storyline importance. Will the hotly-anticipated Mass Effect: Andromeda have the same issue?
Apparently not. BioWare seems to be aware of their failings on the sidequest front, and are taking inspiration from one of their main competitors, CD Projekt RED. According to Mass Effect: Andromeda producer Fabrice Condominas, BioWare is aiming for a The Witcher 3 feel with their sidequests…
“We are approaching the completionist aspect very differently, because we've done and learned a lot from Dragon Age: Inquisition. But we've also observed what other games have been doing, like The Witcher. And it was very important for us that the quantity or scope doesn't downgrade the quality of whatever you’re are doing there."
If you’re playing a truly great RPG, there really shouldn’t be much differentiation between a main quest, and a sidequest. Everything you do should be meaningful and fun. Not a lot of games achieve that, but The Witcher 3 and some of the better Fallout games come close to the ideal. Hopefully Mass Effect: Andromeda joins that short list.
Mass Effect: Andromeda touches down on PC, Xbox One and PS4 on March 21.
[via PC Gamer]