Firewatch came out just over a year ago this past month. It was a first-player game that dove in head first with a memorable storyline that introduced us to Henry, a man battling a whirlwind of problems he is trying to escape. The main problem being his wife Julia having early onset Alzheimer's and having to be sent back to Australia to be taken care of.
We start out as the two meet and end up having to make tough decisions that lead to Henry accepting a job as a firewatch at the Shoshone National Forest in the late eighties.
Once settled in, the famous Delilah comes through on the radio and begins getting personal with Henry right off the bat. Fast forward a month into the timeline and some very eerie things start happening. From random fires being started to mystery characters appearing in the night, things get spooky.
Through various clues, dialogues, and adventures Henry and Delilah make a connection with each other, but that relationship is then tossed to the wolves with what some would say is an abrupt ending to a beautiful story of pain and being able to deal with life's problems.
Here are the reasons why this notorious ending is justified, and why it could not have ended any other way...