Gematsu recently published some great new information from a recent Famitsu interview with the famed Tetsuya Nomura, who was kind enough to open up a bit about Final Fantasy VII Remake following the release of a few new screenshots during MAGIC 2017 in Monaco last month.
We've already seen the screenshot of Cloud taking cover, and heard Nomura confirm that combat in Final Fantasy VII Remake will be more action oriented as opposed to turn-based, but in this interview he opens up much more candidly about what we can expect to see.
Famitsu: Let’s talk about Final Fantasy VII Remake. In the screenshot, Cloud is using a cover action…
Nomura: “In the story, in situations where you’re sneaking around, you won’t just be able to march down the middle of the path. The original version had random encounters, and such parts were in the realm of imagination, but since this title is seamless and you see the path that you’re infiltrating, I decided it was necessary for the sake of realism.
"You can use it in ways such as to hide in cover until enemy soldiers move along, or to throw a hand grenade from cover to annihilate the enemy. Of course, those who find it bothersome can just throw themselves into the fight.”
This next question is very interesting, as it has to do with Barret and his abilities specifically. In answering the question, Nomura classifies Barret as a "gunner," and almost makes it seem like gunners are a class of their own in FF VII Remake. Will there be a new class system implemented in the remake that will give certain characters new abilities based on the types of weapons they use? Let's continue.
Famitsu: Can Barret also use cover actions?
Nomura: “He can. While I can’t say any details just yet, there is a special element in gunners.”
Next we learn that the Guard Scorpion battle is going to be vastly different in the remake, and the exciting conclusion that we all remember from the original, which ends in Cloud meeting Aeris in a very peculiar way, will be altered this time around. Check it out:
Famitsu: The Guard Scorpion battle scene with Cloud fighting alongside Barret also made an impact.
Nomura: “Rather than just ending it at that scaffold, we’ve made wide use of the space and developed a battle that takes advantage of the map’s characteristics where you’ll fight while switching between Cloud and Barret. For example, when there’s an enemy in a position that can’t be reached by Cloud’s sword, it’s more effective to switch to Barret.
"It’s becoming strategic in that way, as well. The Guard Scorpion will change modes in the middle of the battle and demonstrate behavior not in the original version. Also in this screenshot, it should be noted that missiles and such are coming down. It’s become a significantly flashy battle.”
Famitsu: With the battles being action-oriented, it seems that you can experience a different type of gameplay from the original version.
Nomura: “Map and object destruction will also happen, and there are part-based destruction elements like breaking the Guard Scorpion’s legs.”
Next we get confirmation that Materia is in fact still a vital part of combat, which is music to our ears.
Famitsu: The UI isn’t complete, but the ATB Gauge seems to stock three bars, there is a technique name and level in “Lv. 1 烈攻斬り,” and “Materia” can be seen in the command list…
Nomura: “As for the ATB and techniques, those are for another time. Regarding Materia, what I can say is that it’s something like a skill. Different from magic, you can use it when you’ve set a Materia that has an effect that can be used in battle.”
The interview concludes with Nomura begging us to show patience. The game is still a ways off, and updates are going to come very slowly. It's small revelations like the ones above that will get us through what will probably end up being a grueling wait, so prepare yourselves. Trust us, we're hurting just as badly.
Stay tuned to WWG for all things Final Fantasy VII!