Hi-Rez Studios announced that Paladins, the free-to-play shooter, would begin closed beta on Xbox One and Playstation 4 on March 14.
"Bringing Paladins to consoles has been a major goal for us since day one of development,” said Todd Harris, Co-Founder and COO of Hi-Rez Studios. “There are very few free-to-play shooters on consoles, and we’re pleased to introduce a team based FPS with deep customization and progression unlike any other game in the genre."
According to the press release, the Paladins Console Closed Beta launches with the Season 1 patch which includes features such as:
- 22 champions
- Champion customization via Legendaries, Card Deck Building, and in-match Items
- 3 Player Vs. Player modes: Siege, Payload, and Survival
- A Co-Op Challenge mode against AI enemies; challenge changes every week
- Competitive Ranked mode
Harris spoke to WWG about just how big the console releases are for Hi-Rez."What is exciting, for the first time console shooter players get to see what's really best. Green vs. Blue. We think the community is going to be excited by that," said Harris.
Having spoke to Harris before, he previously talked about how big the community is in terms of Hi-Rez's development strategy. Taking on a project this big, the community will yet again play another important role in shaping the Paladins Console Closed Beta. "This is the beginning of the beta process on console we are going to be listening to our forums and reddit and surveying this new console player base to understand what they like about the game and what we can improve," said Harris. "So far we've heard really positive things from Alpha around champion design and also around the game modes that we currently have in the game."
The community is already pitching in and providing Hi-Rez with some things to think about. "The controls we think feel really nice from a default setting but one of the things we've heard from the community is that they want the ability to have mappable controls per champion so that they can actually change up the controls," said Harris. "That's not something that's in the game but it's an area where we've heard that feedback and we have developers working on that."