Just how technically advanced are the motion controls in the Nintendo Switch's new Joy-Con controllers? Anybody who’s played around with 1-2-Switch knows the tiny gamepads are super sensitive, but did you know they’re so fine-tuned they can be used to replicate the pointer controls of the original Wii Remote?
As you may recall, the Wiimote could be pointed at the screen in order to select menu items, aim guns, and do all sorts of other stuff. This ability wasn’t dependent on the Wiimote’s motion controls, but rather worked with an infrared sensor bar. The Wiimote could detect where it was pointing in relation to the bar, giving you’re a fairly accurate on-screen pointer.
Well, after recycling the sensor bar for the Wii U, Nintendo has officially retired it for the Switch. So, where does that leave recently-released Switch games like World of Goo and Human Resource Machine? These games were originally designed with the Wii and PC in mind, and thus require some sort of pointer.
Well, as Nintendo mega fan Daan Koopman discovered, pointer-based Wii games can now work with motion controls alone. You can watch him demonstrate with World of Goo, below…
You do have to place the Joy-Con on a flat surface first in order to calibrate it, but once you’ve done that, everything seems to work smoothly. Hopefully you don’t have to recalibrate frequently, but I haven’t found that to be an issue with the motion-controlled Switch games I’ve played.
I know a lot of people wish Nintendo would leave motion controls in the rear-view mirror, but a lot of people’s frustrations with “waggle” came down to the fact that it just didn’t work very well. Now that Nintendo finally seems to have figured out motion controls, I’m willing to give them a fair shake.