Blizzard is prepping its next Overwatch update, which will rebalance Lucio, alter a classic map, and make some changes to competitive play. It isn’t a huge update, but I’m sure Overwatch fans will still have plenty to say about it!
The Lucio changes can’t be called an outright buff or nerf, as his Sonic Amplifier is now faster, but the range of Crossfade and Sound Barrier have been decreased. Meanwhile, the Eichenwalde map now has a route that connects the attacking team’s spawn area to the capture point.
In the end, probably the biggest thing this patch promises is the end of draws in competitive play. Blizzard is bringing in a system that tracks each team’s progress, and declares a winner if neither team scores a definitive victory on an Assault or Assault/Escort maps. Definitely an appreciated addition.
Here’s the full patch notes, with some additional commentary from Blizzard:
Details about each hero’s unique backstory, along with information about some of their lore-inspired skins, have been added to the Hero Gallery
A tracking system has been added to Assault and Assault/Escort Maps that will allow us to break ties based on the progress that was made toward capturing the objective.
Developer Comments: To mitigate draws in Competitive Play, we're implementing a system that tracks each team's progress on the objective. This will work similarly to the system that's already in place for Escort and Assault/Escort maps, which grants a win to the team that pushes the payload the furthest. Now, even if neither team successfully captures the objective, a winner can be determined based on which team captured the largest portion.
Custom Games and Game Browser
Custom Game settings can now be saved as a preset from the game’s details page
Access by right-clicking on the map image from the Create Game page or right-clicking a game name from inside the Game Browser
A new route has been added to Eichenwalde that connects the attacking team's spawn area to the capture point
- Projectile speed increased from 40 to 50
- Alternate fire now considers vertical orientation when knocking targets back
- Song's area-of-effect radius decreased from 30 meters to 10 meters
- A temporary in-game visual has been added to illustrate this radius (it is only visible to Lúcio and his teammates)
- Healing-per-second has been increased by 50% (also applies to Lúcio's Amp It Up ability)
- Radius decreased from 30 meters to 20 meters
- Movement speed increased by 30% when wall riding
- Lúcio now receives a burst of speed when leaping off a wall
Developer Comments: Lucio has often felt like a must-pick due to his raw healing output and the versatility of providing a speed bonus to your entire team. The goal of these changes is to keep those elements feeling strong, but making them harder to apply to everyone on your team at all times. The end result is that he should feel stronger with teams that he can stay close to but not as strong when on teams with heroes that are often spread out (such as Pharah, Widow, Genji, etc). Much of Lucio’s character power was tied up in his large passive auras, which caused other elements of his kit to be weakened over time in an attempt to balance him. Now that his auras are more focused it will allow them to be much stronger and allow Lucio to be more active in his role.
If you need to read up on every minor bug fix, you can do that right here.
Overwatch’s next patch is currently being put through its paces in the Public Test Region. It should be available to all Overwatch players, soon.