Sledgehammer Games' co-founder Michael Condrey just posted a video to Twitter expressing his excitement over fans' overwhelmingly positive reception of Call of Duty WWII. We don't know anything about the game yet -- we haven't seen a single in-game screenshot -- but we're already losing our minds with excitement. It was originally rumored that the game would release on November 3, and now we know for sure that it's at least coming in November. Listen closely...
"It's been so amazing for everyone in the studio to finally be able to share with fans what we're bringing coming November." This isn't at all unexpected. In fact, it's exactly what we expected based on Call of Duties past, but it's nice to hear it straight from the horse's mouth.
It's reassuring to see Condrey standing in front of the Churchill War Rooms in London, discussing just how long and how extensively he and his team researched for this game. Over two and a half years were spent traveling around Europe and the world conducting research, so if nothing else we can count on an authentic war story.
Outside of a November release and a World War II setting, though, we hesitate to speculate or spin any other details at this point. Call of Duty has told many World War II stories at this point, so you better believe that when Condrey and his team sat down to discuss what they would be bringing to the table with Call of Duty WWII, a large part of that conversation was likely what they could do differently.
What can you do with a story that's been told so many times before? What kind of characters do you create, what kind of gameplay experiences do you craft, and what kind of unforgettable moments can you present? Where is Sledgehammer going to go that Treyarch and Infinity Ward haven't gone before? That's what we can't wait to see this November. "Going back to your roots" is one thing, but telling an original story is far more important.