Prey recently launched a free one-hour demo, but, as we reported, its left a somewhat mixed reception. Many players have discovered the game (particularly the PS4 version) suffers from significant input lag, a laundry list of bugs, and various audio issues. Publisher Bethesda has vowed to fix these issues before launch, and it seems they’re holding true to their word.
Some folks have managed to get their hands on Prey early, and there’s already a patch available for the game. The update smooths out the game’s framerate, improves sound effects, and fixes crashes, but it’s unclear if it clears up the input lag issue players were having on the PS4. Nevertheless, the patch, which weighs in at 1.3GB, is fairly meaty, and hints developer Arkane Studios plans to stay on top of their game’s issues.
You can check out the full Prey day one patch notes, below:
- Phantom corpses will now have proper names if they were NPCs that were turned into phantoms.
- Cystoids and Cystoid nests now react appropriately to fast-moving objects.
- Explosive containers will now explode when thrown at technopaths.
- Nightmare will no longer camp objects the player has turned into in front of it.
- Operators can no longer occasionally shoot through walls.
- AI adjusts for difficulty level more effectively.
- Multiple telepaths in an area no longer chain attacks on the player.
- Touching placed grenades while mimicked will no longer cause them to explode.
- Boltcaster can no longer cause zero-damage critical hits.
- Nullwave Transmitter now works on Apex tendrils.
- Technopath can now be hit by sneak attacks with the stun gun.
- Grenades are now affected by lift fields.
- Dropped weapons will now re-equip to favourites wheel when picked up.
- Recycler grenade damage now properly scales with difficulty level.
- Gloo Gun no longer loses functionality after placing too many gloo balls in a level.
- Various Fixes to Mimic Matter ability.
- Player can now open EMP'd doors with their leverage abilities.
- Backlash now properly prevents suit damage while active.
- Player's attacks will no longer consume Backlash charges.
- Objects targeted by Lift field will be highlighted properly.
- Remote Manipulation can now be used to open most containers.
- Beam Shielding chipset now properly reduces damage from military operators.
- Updated Mimic Detection Gen 2 chipset description to include all mimic types.
- Military operator effects fixed for first-person view.
- Players are now affected by electric floors/water while jumping.
- Telepath will no longer knock player out of the world in Crew Quarters.
- Player will no longer fall out of the world when gravity is restored when they're upside down.
- Players can now carry destroyed operators properly in Zero-G.
- Hacking minigame will now properly display what object is being hacked in the UI.
- Players can now split stacks when looking at container inventories.
- Various fixes to behaviours when player mimics an operator.
- Localised versions of the game now support switching VO to English.
- Killing Mikhaila with the Q-Beam now only counts as one human killed.
- Quickload loads the most recent save of an type, not just auto-save.
- Addressed several frame rate bugs.
- Addressed several save/load bugs.
- Several crash fixes.
- Various mission and objective marker fixes.
- Various localised text and audio fixes.
- Various SFX fixes.
- Various VFX fixes.
Prey sneaks onto the PC, Xbox One, and PS4 on May 5.