Prepare your thumbs: they're about to acquire blisters the likes of which they haven't endured since the NES days. Prepare your minds: they're about to embark on a dark, radiant, dreadful, and satisfying journey. Thumper is bringing its trademark rhythm violence to the Nintendo Switch on May 18.
Thumper will take you on a gut-shaking journey through Hell -- any time, anywhere -- running at 720p, 60 FPS while in handheld mode, and 1080p, 60FPS in TV mode. This continues Thumper's legacy of being masterfully optimized for every platform on which it runs, whether played traditionally, in VR, and now, on the go. You can expect the Nintendo Switch version to take full advantage of the Joy-Con and Pro Controller's HD Rumble features as well. Rumble violence!
This, according to Thumper developer and co-creator Marc Flury. Flury makes up one-half of the development suit Drool, along with renowned musician and artist Brian Gibson (Lightning Bolt). The two joined forces to create a truly unique rhythm game experience which initially launched on PS4 and PC back in October to rave reviews.
You may have noticed that I used some contradictory language to describe Thumper: dark, radiant, dreadful, and satisfying. This wasn't at all flippant or the result of a mindless rant. Thumper really is all of those things, and it's its paradoxical magnetism that makes Thumper such a unique treasure. It's a game out of time in many ways, and something that I believe will make as profound an impact on anyone who plays it a decade from now as it will on anyone who picks it up two weeks from today.
Thumper is a game that's almost impossible to describe, and it's tough to attain an accurate impression of what it's like to play the game from watching gameplay videos. This is something that you really need to spend a few hours with to understand. Once you do, you'll be hooked. Thumper combines elements of rhythm management, reactive discipline, and "flow" to create a gameplay experience that is at once unforgiving and punishing as well as addictive and alluring.
The gameplay is dressed with visuals and a style of presentation that is, again, somewhat paradoxical; coming across as minimalistic as well as beautifully psychedelic. The glue that holds it all together are Brian Gibson's rhythmic compositions that drive the entire experience relentlessly forward like a ritualistic tribal dance.
You're not ready for Thumper, and that's exactly why you're going to love it. Pick it up and see what this is all about -- I'll have some high scores waiting for you.