The original Splatoon is a terrific multiplayer game, and one that’s loaded with a variety of maps to splatter with paint. However, some players have noticed that it can take some time to rotate certain favorites around to play through – and it appears Nintendo is paying attention to this.
In the past, the Splatoon series has randomly flipped through two different stages each round, rather than letting players select their favorites. This is a system that adds unpredictability with map selection and such, but having to wait for certain selections to come up can be a pain.
This map rotation would cycle every four hours within the game, meaning that if you wanted to find a certain map that appeared to you. But the team is diminishing this wait time for the sequel, with maps rotating every two hours.
As for the reason behind the change, Splatoon 2 producer Hisashi Nogami explained, “We feel that part of the gameplay is actually selecting which weapons would be best for that combination of two maps. In Splatoon 2, the maps rotate every two hours, so it’ll be a much faster cycle than the previous game.”
So far, we only know about four stages that are included in Splatoon 2, including The Reef, which serves as a shopping district; Musselforge Fitness, which is essentially an indoor gym; Starfish Mainstage, a performance area; and Humpback Pump Track, a racing track with lots of room to run around. Many new ones will be introduced before the game’s release, and several favorites will also return, with announcements yet to be made.
While it’s still not quite the stage selection that people want in multiplayer, it’s a step in the right direction when it comes to cycling out favorite maps and giving players more variety. Plus, no matter where you go, there’s more than enough paint to splat. And hopefully we’ll get to do it again in another Global Testfire soon enough.
Splatoon 2 arrives on July 21st for Nintendo Switch.