Opinion: CS:GO Events Still Need Neutral Seeding

by Kevin Knocke

WWG's fans are the best because they get it.

Just look at TheDycer's comments on Twitter about the IEM Katowice CS:GO Group B matches today:

And he's right.

With random seeding at events tournaments run the risk of incredibly imbalanced groups. Case in point, Group B right here at IEM Katowice.

In Group A, there were clearly No. 1 Astralis on the WWG CS:GO Team Rankings, No. 8 FaZe Clan, and then everyone else. No. 6 OpTic Gaming, No. 7 Ninjas in Pyjamas, No. 11 Fnatic, and No. 13 Immortals were clearly fighting for the next spots given recent roster changes or issues with each of those teams, and although Astralis played ok at best, they didn't play good enough to win many matches in Group B.

Speaking of, Group B had the Nos. 2, 3, 4, and 5 teams according to the WWG CS:GO Team Rankings (Virtus.pro, SK Gaming, Natus Vincere, and North) and, predictably enough, played each other to almost a draw as the teams were so evenly matched.

Seeding matters. There's no excuse for two amazing teams to be dropped into a group of teams with problems while the other group is full of teams that are championship caliber.

Now this is where most will say, "But who's system will we use?"

WWG is obviously partial to the WWG CS:GO Team Rankings, but honestly using ANY impartial system (preferably a consensus or composite rankings balanced across many ranking providers and data points) is better than what exists right now.

Every major tournament system in the world in traditional sports seeds events based on a player or team ranking. Fans know who the consensus #1 Tennis player or heavyweight fighter in the world. Major sports league playoffs are seeded based on the primary indicator for success over a year long season: Win-loss record.

The point is, no sports are seeded arbitrarily. It lessens the importance of the games and frustrates fans who have to watch sub-par matches.

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