One of the biggest ways to sustain in League of Legends is through your build. Magic resist and armor go a long way in ensuring you’re just a little beefier than usual and you can withhold the rigours of a tough team fight. A big part of that sustainability was through the Aegis aura which is no longer a part of the game.
Without having the Aegis aura within the game, many League of Legends players have felt lost when building their favorite champions. That 10-15 MR went a long way, even if the number seemed small. According to Meddler, League of Legends Lead Gameplay Designer, the team over at Riot Games have noticed what has happened without the Aegis aura.
"One of the issues we've been looking at for our mid-season defensive item work is whether we should be adjusting MR/level to account for the removal of Aegis aura in the pre-season last year," Meddler said. He then spoke about how important that small bit of magic resist was saying, "That aura, even at only 10 or 15 MR, composed a meaningful proportion of some champions total MR in many games, which has left those champs significantly more vulnerable to magic damage."
So what’s the solution here? Increase the base magic resist for each champion? Bring back Aegis? Nope. Instead, they’re going to try some scaling out.
"We're testing giving a small amount of MR per level (0.5 at present) to champs who don't currently have any as a result."
This means at level 6 you’ll have 3 extra magic resist, at level 10 you’ll have 5 extra magic resist, and at level 18 you’ll have 9 extra magic resist.
It’s not as much as Aegis used to give off but that’s exactly the point. It’s like the story of Goldilocks and the Three Bears. With Aegis, it was too much. Without Aegis, it’s too little. With scaling magic resist per level, they hope it turns out just right.
What do you think? Do you think that 0.5 magic resist per level is enough? Would you demand that they bring back Aegis? What would you do? Let us know your thoughts over at @WWG_Esports!