The Galio rework has been received by the League of Legends community in two ways. Most people are on board with the rework, saying that the old Galio was severely outdated and was in need of his changes. The other argument within the League community is that Galio was fine. He was unused, sure, but he was fine to the people that did, in fact, use him.
Trying to clear up the air a bit and answer any questions people may have, the team behind the Galio rework took to reddit with an AMA. The following is a best of from the AMA.
Q: What were some of the ideas you guys came up with (or tested) for his ult while in development and why did you decide on the one you did?
A: Hmm one of the earlier ones had a passive that he could activate to jump onto a turret (or the remains of one) and cast his normal spells at increased range. He could also jump off the turret and chain it into the live ult.
Q: What are the main challenges in approaching a significant update to a legacy champion? Remaining sympathetic to the current players while wanting to make something fresh and enjoyable for a wider audience.
Additionally, how much of a focus is there to make an updated champion more viable at a professional level. Is it more a case of filling a casual need in the game and seeing how it works - or is there a specific gap you see at higher levels that you want to explore?
A: The main difference is obviously the fact that there is a legacy, opposed to starting from a clean slate. We try to keep to what we feel is core to the champion, but obviously people's views differ and we will not be able to meet everyone's expectations, especially when we're making more drastic changes.
We tend to not set out with the purpose of making a champion viable at pro, what we do try is create niches and unique strengths that we hope will be able to see pro play when the circumstances are right
Q: What exactly makes this Galio and not a new champion? Where is that identity of Galio gone?
A: Champs get reworks for one or more of several reasons: few people play them, or they just aren't aging well, or they're nigh-impossible to balance because of kit problems. Galio had the first and second problems, mostly. We want to solve these problems without pissing off the people who love the champ. This is the big challenge for champion update teams. For all reworks.
This is Galio and not a new champ because we really worked to keep aspects of every single portion of his old design. Nothing is exactly the same, but good reworks shouldn't be restrained by that impossible standard.
Q: Can you explain why you don't envision Galio as a jungler?
A: Biggest reason is that he's intended to require solo lane gold and levels. There's also something very strange when a character has a number of MR focused strengths and is very good in the jungle (which deals near 0 magic damage).
We would be fine with jungling being an off role (it probably is already), but we would probably re assess if it becomes his main role