In most cases, the class of champion that has the easiest time figuring out the proper way to build their items is ADC. At the moment, pretty much every champion does one of two things: rush a Blade of the Ruined King or slowly make their way to a critical hit based build utilizing infinity edge. There is, however, a singular exception that doesn't neatly fit into either category. Ezreal.
Now, Ezreal being the exception amongst ADCs is nothing new. His build path has been unique for most of the game's history. He's one of the few Trinity Force users and the only surviving tear user in the ADC role. Building Ezreal is all about juggling your power spikes properly, as each completed item results in a massive increase in damage, and while the finished product is
Strangely, though, that brings up a new problem that Ezreal players are just starting to have to grapple with. Frankly, all of Ezreal's core items are now so powerful that figuring out the optimal time to build them is actually quite difficult. As a long-time fan of the champion, like every other player that's ever been an ADC main, the last few weeks have been a confusing mess of trial and error when it comes to item builds. Do I rush the Blade of the Ruined King like every other carry seems to at the moment? Do I follow the old traditional Trinity>Manamune>Blade of the Ruined King build that's been dominant for the last season? Well, a bit of math and experience helped me figure it all out, and now I'm here to share that information with you all.
First, however, we must tackle the exceptions. Firstly, the build that I'm going to be recommending does get outperformed by the old standard Tear>Trinity>Manamune>BoRK
So, with that out of the way, let's talk about what you should be going for more often than not. First, I would almost unconditionally recommend that you start off with a Long Sword and a trio of Health Potions (preferably biscuits). The reason for this is simple: Ezreal's laning phase is extremely binary and heavily depends on how the first few exchanges go. You'll rarely ever be able to get a minion advantage as Ezreal, so you're more often going to have to look to get an HP advantage, which is quite doable with your Mystic Shot. Having some extra sustain helps quite a bit in this regard, and also helps you survive nightmare lanes that you'll never be able to deal with otherwise. Caitlyn and Lulu come to mind. Always keep in mind that you're trying to force both players to either recall early with about 800-900 gold, or very late with around 2k. Any other situation will leave you in the situation of having a tear to your enemy's Cutlass or BF Sword, which usually results in your turret dying.
Now, where does the build go from here? Easy. Tear of the Goddess. Your primary goal early on is to try to get a hold of your Tear of the Goddess without losing your lane utterly. As previously mentioned, that can be something of a balancing act, and how you manage this point in the game ends to be reflective of how skilled an Ezreal player you are. After your tear, you are going to look to finish your Blade of the Ruined King, with one exception.
So, now you have a Tear of the Goddess and a Blade of the Ruined King. Now what? Well, here is where I see most players slip up the most and build Trinity Force. I can't blame them, it seemed like the correct option to me as well. Turns out, the math doesn't really hold up, however. A Manamune and a Sheen has
Where you go from here largely depends on the flow of the game. Typically you would look to pick up a Lord Dominick's Regards around now, which helps make you one of the premier tank killers in the game, weirdly enough. On the other hand, a Bloodthirster or a Maw of Malmortious are also both totally viable options that will help you position more aggressively and live to tell the