League of Legends Tip of the Day: Please, Stop Playing Rakan

by James Bates

Xayah Rakan Base Splash Final 1920X1080 Header
(Photo: Riot Games)

Have you ever wished that you could play a champion with a worse laning phase than Alistar, but without the amazing late game that Alistar brings to the table? Do you enjoy having one of the lowest win rates in the game's history in games that end before the 20 minutes mark? Do you enjoy having the most mobility of any support in the game, yet still can't manage to use it productively despite that? Well then do I have a champion for you!

Jokes aside, if you somehow haven't taken a look at Champion.gg or op.gg lately, let me be the one to fill you in. While his girlfriend that reminds me of what Avril Lavigne must have been like as a teenager is doing about as well as a new champion with difficult mechanics is expected to, Rakan is doing utterly abysmally at the moment. His overall win rate is an outstanding 44%, and that's almost entirely thanks to his somewhat reasonable win rate in games that end up 50 minutes long. In games that end before twenty minutes, Rakan has the worst win rate of any support in the game at 38%. His overall win rate puts him in such exalted company as support mainstays such as Lux, Miss Fortune, and, believe it or not, Malphite. Considering I've never seen a team with a support Malphite win, it's pretty safe to say that you should steer clear of Rakan.

But what is the cause of all this, you might ask. Well, it's a combination of two factors that have combined to make Rakan downright awful. First, his laning phase sucks. Alot. Melee supports already have a rough laning phase in general, but most melee supports also have the ability to go all-in with their ranged counterparts and possibly kill them outright. Leona might not be able to outharass a Zyra, but if Zyra takes a Zenith Blade ot the face there won't be a Zyra left at the end of the fight. Rakan can't really say the same, however, as he only has a single CC before level 6, and it doesn't have anywhere near the reliability or the damage that similar abilities on other champions do. The end result is that picking Rakan is tantamount to sacrificing your bottom turret since no even slightly competent bottom lane will even come close to losing to you.

Secondly, and this is potentially the more critical reason for Rakan's failures, is that he's just too damn squishy. He's a champion that has to, quite literally, run around in the enemy back line in order to be all that effective. Do you know what happens to squishy champions that do that? They get hit by Unleashed Power and die instantly. Now, you'll notice that the majority of other melee supports have some kind of damage mitigation tool that helps them get into the fight without exploding faster than an overfilled Water Balloon. Rakan lacks an effective tool like this, as comparing his mediocre shielding to that of, say, Tahm Kench, is something of a joke. Rakan is a champion that is designed to excel in teamfights that sucks in teamfights until he has enough gold to not die instantly. Seeing as getting a large amount of gold as a support isn't exactly something you can rely on, it's safe to say that Rakan just sucks in teamfights across the board. If that's not a strong enough reason to avoid him and protect your LP, I'm not sure what is. 

By James Bates

A wanna-be novelist turned coach turned journalist, James is living proof that you never know where you'll end up. He's in love with narrative-heavy games, which he proves by spending his days writing about a game with less lore than Doom. His greatest regret in life is not having his name in the credits of Life is Strange, and it's galvanized him to truly pursue developing games that don't begin in packed taverns and use D20s.