Players expecting a drawn-out game mode that alters basic 5v5 gameplay such as the widely-popular Ultra Rapid Fire or the retired Black Market Brawlers may be surprised at how fast Singularity moves, tossing players up into space even quicker with the jarring exclusion of a champ select screen. It plays out almost like a mini-game instead of a 45-minute brawl, but the swiftness and repetitiveness of the game mode make it the perfect way to take a break from a losing streak in ranked.
But mini-game or not, winning is still the goal of this best-of-three space battle. By restricting players to only playing as Dark Star Thresh — perhaps players' first time as the Chain Warden, or first time as a support, for that matter — learning both the basics of a new champ and an entirely new game mode can be a bit overwhelming. If your only experience with Thresh is teleporting down from top to crash his bot lane or you've never left the comfort of Summoner's Rift, here's a few tips to get you started on your way to a cosmic victory in Dark Star: Singularity:
Unlock Your Camera
While many prefer to play with an unlocked camera to glance around the map quicker, fighting with a locked camera is still a level of comfort that others prefer. There's argument to be made for both sides, but in this game mode, an unlocked camera is invaluable. The map might be smaller than Summoner's Rift or Howling Abyss, but Thresh's hook length has also been greatly increased to achieve some across-map snags.
Because there are three times the hooks to look out for in the 3v3 combat, being able to quickly scan the deteriorating asteroid for incoming threats is a must if you want to avoid being tossed into the Dark Star that consumes the middle of the map. Who knows, you might just get used to using the unlocked camera and decide to bring the preference back with you to traditional game modes.
Use The Spawn Period To Your Advantage
At the start of the game and each time you respawn, you'll notice Thresh enters into an astral form until he lands on the Cosmic Ruins. He moves quickly during this period, but can't attack or be attacked until he fully spawns. What may have gotten overlooked by many in the patch notes for Singularity — or maybe they're just too eager to hop back into the fray — is that you can use this period of invulnerability to skirt around the edges of the map until you find a more desirable spot to spawn.
Using this feature adds a level of unpredictability to your gameplay; it's like being able to spawn at different points on Summoner's Rifts to trap your enemy. While the enemy team can see you scurrying about in space until you spawn, most games end up being an artillery fight of hit-and-miss hooks straight out of the spawn. Move behind the enemy team while coordinating with your own Thresh squad to take the heat off a low-health teammate or to disrupt the enemies' plans.
Take Cover Behind Anchors And Scuttlers
Three Gravity Anchors are positioned around the map, and among them are plenty of Abyss Scuttlers hustling about, trying their hardest not to be Dark Star fodder. Gravity Anchors can get you out of sticky situations with a well-timed counter-hook and the Scuttlers certainly shouldn't be ignored due to their point value, but they both serve another purpose here as well: Protective cover.
By sticking close to and navigating around these environmental fixtures, it provides a buffer between you and that oncoming hook. Think of it like standing in your minion wave to block skillshots. While they won't stop you from getting flayed towards the abyss, any hooks that come into contact with a Gravity Anchor or Scuttler latch onto them instead, but that also means you'll have to come out from behind them in order to make big plays.
Knock The Abyss Scuttlers In For Big Points
They're adorable and they provide great cover, but sometimes it's necessary to toss your Abyss Scuttler pal into the Dark Star for some serious points.
The Scuttlers can be auto-attacked just like enemy champions, and after about two to three hits, they'll find themselves being pulled towards the black mass in the center. Hooking and flaying them is also an option, the latter of which can net you multiple one-pointers at once.
Towards the end of each game, there's also an announcement made about the Dark Star's hunger. At that point, tons of Scuttlers crawl up from the broken ground. Many of them will despawn soon after that, so take advantage of that time to knock as many as possible into the Dark Star to pull ahead in those close rounds.
Follow Through On that Hook
Like a close cousin of "Lee Syndrome," many players new to Thresh will feel the need to follow up on every connected hook by reactivating "Q" to pull themselves towards the enemy. Following every hook usually results in landing yourself in some pretty undesirable situations like being surrounded by the enemy team, so many players with some experience with Thresh will be a bit more reserved in this area.
However, this is not the game mode to exercise as much caution. Landing a hook on a full-health enemy across the map will pull them close to the center, but likely won't get them all the way into the Dark Star. But it will often get them close enough to where a follow up on the hook, an auto-attack, and a Flay towards the center might be able to do the job. In this regard, Singularity also acts as a superb practicing ground for building up confidence to fly towards the enemy as well as knowing when it's best to stay put.
Throw. The. Lantern
From novice to expert, any player who's dabbled with Thresh knows the frustration of tossing out their lantern to a teammate only to have it ignored. It's usually forgone in order to attempt a big play or grab that one last minion while the
There's no need to take the lantern here though, as Dark Star: Singularity comes with changes to the lantern that automatically shuttles teammates in danger safely into your arms. Even with that addition, the problem now persists that many people forget to toss the lifeline out to teammates, probably because hooking the enemies and scoring points takes priority. But if the game mode is going to make you play a support, it's best to start acting like one. Keep an eye on your team, and toss that lantern towards those with low health to scoop them out of danger.